FREE BOOKS

Author's List




PREV.   NEXT  
|<   29   30   31   32   33   34   35   36   37   38   39   40   41   42   43   44   45   46   47   48   49   50   51   52   53  
54   55   56   57   58   59   60   61   62   63   64   65   66   67   68   69   70   71   72   73   74   75   76   77   78   >>   >|  
t. Straddling the ante gives the straddler (or the last straddler, if there be more than one) the advantage of the last say before the draw. _Straight_.--A sequence, a series of five cards in regular order (see p. 38). _THE STAKES_. As before stated, the ante and limit should be fixed before play begins, and once fixed should not be altered in any circumstances. Players who have lost sometimes apply to have the limit raised. This should be refused. The ante should be a small sum, the smaller the better. It must not exceed half the limit, and for general play a much lower proportion is desirable. If the limit be one shilling, the ante may be fixed at one penny. Counters are desirable for play in all cases; they are in every way more convenient, and avoid the constant trouble of giving change. They should be circular in form, and all of one size, but of three values, represented by different colours:-- 1, say Red; the value of ante. 2, say White; treble the value of ante. 3, say Blue; the value of the limit. [45] The counters should be sold to each player before the game begins, and be bought back at the same rate after play. _HINTS TO PLAYERS_. A few words of advice to the tyro may not, in conclusion, be out of place. They will not make him into a good player--practice and experience alone can do that,--but they may prevent him paying for his experience more than is necessary:-- Do not play with folk you do not know. Never play with a man you cannot implicitly trust. The game needs all your attention, and it becomes a toil instead of a pleasure if you have to be on the watch for unfair play. Never play for a stake you are not prepared to lose. Fix a limit to your losses and cease play at once when they reach it. The temptation to continue is greater when losing than when winning. Fix a time to cease play--and keep to it. Perfect self-control is, it is needless to say, essential to successful play. The man whose losses make him ill-tempered, must not play at all. He certainly cannot win, since loss of temper involves loss of judgment. A game like Poker, which it must be confessed is not calculated to rouse the finer feelings of humanity, is only tolerable when played under the severest self-imposed restraint. Avoid playing, moreover, with an opponent who cannot keep his temper. You will beat him, no doubt, but anger is infectious, and, unless you are blessed with ex
PREV.   NEXT  
|<   29   30   31   32   33   34   35   36   37   38   39   40   41   42   43   44   45   46   47   48   49   50   51   52   53  
54   55   56   57   58   59   60   61   62   63   64   65   66   67   68   69   70   71   72   73   74   75   76   77   78   >>   >|  



Top keywords:

straddler

 
temper
 

desirable

 

losses

 

player

 

begins

 

experience

 

paying

 
prevent
 

unfair


prepared

 

implicitly

 

blessed

 

attention

 

pleasure

 
calculated
 

feelings

 

confessed

 
judgment
 

infectious


humanity

 

restraint

 

playing

 

imposed

 
severest
 

tolerable

 

played

 

involves

 

control

 

opponent


Perfect

 

continue

 
greater
 
losing
 

winning

 

needless

 

essential

 

practice

 

tempered

 

successful


temptation

 
refused
 

raised

 

circumstances

 

Players

 

smaller

 

proportion

 

shilling

 
exceed
 
general