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-An extra card, to which any value may be assigned by the player holding it (see p. 41). _Kitty_.--A portion of the stakes set aside in every game, either to defray the expenses of the table, or as a reward for some specially good hand. _Limit_.--The maximum amount by which stakes may be [43] increased at one time. The limit, which has a tendency to prevent wild and unreasonable betting, is generally fixed before play begins. _Make Good_.--To make good is really the same as to call, but a player may make good his previous bet, _i.e._ may make it equal to that of the previous player, and may afterwards raise. _No_. 1.--The player to the left of ante--the next player is No. 2, and so on round to the dealer. _Pass_.--To give up the game. To throw the cards, face downwards, on the table, and cease playing until the next deal. The player who passes loses any sum he may have staked. _Pat_.--A term used in reference to the hand originally dealt to each player in a game. To play pat is to bet on the hand originally dealt, without drawing. A pat hand is a hand of high value, which has been dealt to the player, a hand which he cannot hope to improve by drawing. _Player_.--This is not strictly a technical term, but the tyro should note that the persons seated at the table are not necessarily all players. One or more may retire from the game, and on doing so forfeit all their interest, and cease to be players in that game. There are seldom more than two or three players remaining at the end of a game. _Pool_.--The whole of the stakes in a game. _Pot_.--The pool. _Raise_.--To raise the preceding player is to stake a sum in excess of that staked by him. _Rise_.--See _Limit_. _Say_.--The option, which comes to each player in turn, of playing, and therefore betting, or of passing, _i.e._ throwing down his cards and resigning the game. _See_.--To see or call your opponent is to make your [44] stake equal to his. If the stake be not then raised by succeeding players, every hand must be exposed (see p. 37). _Show_.--The exposure of a hand or hands at the end of the game. _Skip Straight or Skip Sequence_.--A sequence of alternate cards--two, four, six, eight, ten, for instance. This hand is sometimes introduced, and takes precedence of _triplets_. It is beaten by an ordinary sequence. _Straddle_.--To raise the ante. To double the initial stake made by ante in every game before the cards are deal
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