ner to corner. The players are at liberty to change corners
in all directions, and if Puss can touch one when he is away from his
corner, the one so touched, after giving Puss a ride round the ground,
becomes Puss, or if Puss can take a vacant corner, the player without a
corner must do the same,--give Puss a ride round and become Puss.
KING OF THE CASTLE.
This is not a bad game. One player, called King of the Castle, places
himself on a little rising mound; the other players endeavour to push or
pull him from his elevation, and whoever succeeds in this, takes his
place.
HIPPAS.
[Illustration]
This game is something like the preceding, only that one boy mounts on
the back of another, who is called his Horse, another boy does the same,
and the two mounted boys endeavour to pull each other from the saddle.
This play is harmless when a soft piece of turf is chosen, but dangerous
on the stones or hard ground.
THREAD THE NEEDLE.
This is a good game,--any number of boys may play it. It is begun by
joining hands; and the two outside players at each end commence the game
by the following dialogue:--
How many miles to Babylon?
Three score and ten.
Can I get there by candle-light?
Yes, and back again.
Then open the gates without more ado,
And let the king and his men go through.
The player who stands at the opposite end of the line, now elevates his
hand, joined in that of the player next him, to form the needle's eye,
and the other outside player approaches running, and the whole line
follow him through, if possible, without breaking. This is continued,
each end holding up their hands successively, till the players are tired
of the sport.
TOUCH.
This is a game of speed. One volunteers to be Touch, and he pursues the
other players till he comes up with one of them and touches him; unless
the player so touched can say, "I touch iron," or, "I touch wood,"
before he is touched, he becomes Touch, and must give the player who
touched him a ride home. A player is liable to be touched only when
running from one piece of wood or iron to another.
There is another and a better game of Touch, called "Cross Touch," which
is played thus:--One volunteers to be Touch, and sallies forth from his
bounds. While he is pursuing one of the players, a third player runs
between him and the player pursued, and touch must then follow the one
who crosses till another crosses them, and so o
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