the other and pitch to the first,
and so on in succession.
Those who get nearest to the Hob, are, of course, nearest to the game,
and each pair of quoits counts two,--each single quoit, one; but if a
quoit belonging to A lies nearest to the Hob, and a quoit belonging to B
the second, A can claim but one towards the game, although all his other
quoits may be nearer to the Hob than all those of B, as the quoit of B
is said, technically, to have _cut them out_.
WHY AND BECAUSE.
[Illustration]
This is also a new game, and one of those that combine amusement and
instruction. To play it, a king must be chosen, who is called "King of
the Shy," who sets up a brick on its end and puts a stone upon it, as a
mark for the players to bowl their stones at, which they do
successively. When a player has bowled, if he knocks the stone off the
brick, he may take up his own stone and run back to his bounds, if he
can do so before the king sets his brick and stone up again; but if the
King can touch the player after having set his brick up, he is obliged
to answer a "Why," or be King instead of him. The "Why" must be proposed
by the King, and it may either be a conundrum, or it may contain the
reason of any thing, as, "Why does a stone fall to the ground?" "What
makes the smoke go up the chimney?" If the player cannot answer the
"Why," he is obliged to mind the shy and let the others bowl. Sometimes
it will happen, that of all the boys who have bowled at the shy, not one
has thrown it down; the King then looks sharply at each one who tries to
take up his stone, to touch him. It generally happens, that whilst the
King is pursuing one, who has taken up his stone, to touch him, all the
rest take to their stones, and make off home. But it should have been
said, that by the place from which they bowl, a string is stretched for
a leap, over which a player running from the King is obliged to jump
before he is considered home.
(_Some good Conundrum Questions for this game will be found in the "Book
of Sports," on In-Door Amusements._)
BOMBARDMENT OF A SNOW CASTLE.
There is no game like this for promoting warmth and exercising the
ingenuity. To play this, a Snow Castle, Tower, and Fort must be
constructed, and a Bombardment got up.
When the snow is on the ground, let a party go into a meadow and divide
themselves into two companies, and appoint a general to each. Each
company then takes up its respective position, and proceeds
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