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of wood must be procured about six inches in length and two inches thick, of the following shape:-- [Illustration] that is, of a double curve. It will be seen by the shape of this, that it will fly up as easily as a ball when it is laid in the trap, for the striker has only to tap one end of it, and up it flies, making many a summerset as it rises; while it is performing this turn-over motion, which philosophers call the rotatory, the striker makes a blow at it and sends it whither he pleases. The proper way to play the game, is as follows:--A large ring is made on the ground, in the middle of which the striker takes his station; he then tips the Cat and endeavours to strike it out of the ring; if he fail in this, he is out, and another player takes his place. If he strike the Cat out of the ring, he judges with his eye the distance the Cat is driven from the centre of the ring, and calls for a number, at pleasure, to be scored towards the game. The place is now measured by the stick with which the Cat is struck, and if the number called be found to exceed the same number of lengths of the cudgel, he is out, but if it does not, he obtains his call. Another method of playing, is to make four, six, or eight holes in the ground in a circular direction, at equal distances from each other, and at every hole is placed a player with his cudgel. One of the party who stands in the field, tosses the Cat to the batsman who is nearest to him, and every time the Cat is struck, the players must change their situations and run over from one hole to another in succession. If the Cat be driven to any great distance, they continue to run in the same order, and claim a score towards their game every time they quit one hole and run to another. But if the Cat be stopped by their opponents, and thrown across between any two of the holes before the player who has quitted one of them can reach the other, he is out. JINGLING. This game is common to the West of England, and is called a "Jingling Match." It is played by a number of players being blindfolded within a ring formed for the game, and one or two others, termed the "Jinglers," not blindfolded, with a bell fastened to their elbow, also enter the ring. The blinded players have to catch the Jingler, who moves about rapidly from place to place. He who catches the Jingler wins the game; but if after a certain time, agreed upon previously by the players, the Jingler is not caught
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