e other side follows after the
second to capture him, and so on, both parties sending out as many as
they think fit. The object of each player is to intercept and touch any
player of the opposite side _who has left his bounds before him_, but he
is not at liberty to touch any that have started after him; it being
their privilege, if they can, to touch _him_ before he gets back to his
own bounds. A player must touch only one person each time he leaves
bounds, and cannot be touched by another after he has taken a prisoner.
Every player who is touched, must go to the prison belonging to his
adversaries, where he must remain until one of his own side can touch
him; and prisoners can neither touch nor be touched in their return to
their own bounds again. The game is won by that side which has taken all
the other party prisoners.
STAG OUT.
In this game, one boy personates the Stag, and with his hands closed
together, starts from his bounds after the other players. When he
succeeds in touching one who is called the Ass, the first who gets to
him rides him back to the bounds. The two then go out in the same
manner, then three, and so on, till the whole are caught.
WARNING.
This game is something similar to another very good game called
"Warning," which may be played by any number of players. One begins the
game in the same manner as in "Stag Out," repeating the following
words,--"Warning once, warning twice, warning thrice--A bushel of wheat,
and a bushel of rye, when the cock crows, out jump I--Cock a doodle
doo." He then runs out and touches the first he can overtake, who
returns to bounds with him. The two then join hands and sally forth, and
touch a third, who joins hands with the other two: again they sally
hand-in-hand, the two outside ones touching as many as they can.
Immediately a player is touched, they must break hands and run back to
the bounds. If any of the out-players can catch any of those who held
hands, they may ride them back to their bounds. When three are touched,
he who first begins the game has the privilege of joining the
out-players, whose object is always to break the line.
MOUSE IN THE CORNER.
In this game, one of the players takes the part of Puss, and places
himself in the centre, and the others playing take up their positions in
the four corners of the playground. Each of the players calls out,
"Puss, puss, puss, pretty puss,--how do you do pussy," and endeavour to
pass from cor
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