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Project Gutenberg's The Cruise of the "Esmeralda", by Harry Collingwood This eBook is for the use of anyone anywhere at no cost and with almost no restrictions whatsoever. You may copy it, give it away or re-use it under the terms of the Project Gutenberg License included with this eBook or online at www.gutenberg.org Title: The Cruise of the "Esmeralda" Author: Harry Collingwood Illustrator: W.H. Overend Release Date: June 17, 2008 [EBook #25817] Language: English Character set encoding: ASCII *** START OF THIS PROJECT GUTENBERG EBOOK THE CRUISE OF THE "ESMERALDA" *** Produced by Nick Hodson of London, England The Cruise of the "Esmeralda", by Harry Collingwood. ________________________________________________________________________ This is a splendid book, beautifully written, with a strong nautical background. The hero's family, which had a very long nautical tradition, was a bit short of money. But there was a story told in the family that some centuries before an ancestor of his had found an abandoned vessel which turned out to have a huge amount of gold and jewels. He had buried this in a secret location on an island in the Far East, putting directions for finding it in cipher somewhere in his house in England. Our hero finds the paper with the cipher after a long search in the house, and sets off to find the fortune, though he had not yet deciphered the instructions. All sorts of adventures occur, including being attacked by pirates, whom they get rid of in a most novel manner. Eventually our hero seems to work out how to read the cipher, in a dream, but when he awakes he can't remember how to do it. He does of course remember, and the cipher turns out to be easy to read, once you realise how many digits you need to get each character. They get there, and sure enough, find the treasure. But of course the troubles don't end there, because some of the seamen think it would be a good idea to kill our hero, and take the treasure for themselves. That situation gets sorted out, and after further adventures they get home. They use a novel method of getting the treasure ashore without anybody in authority noticing. You'll enjoy this book, especially if you make an audiobook of it. This will take about 11.6 hours to play, depending on how you do it. ________________________________________________________________________ THE CRUISE OF THE "ESMERALDA", BY HARRY COLLIN
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