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uares within, each marked as in the illustration. Then construct your score-card after the usual manner. Stand ten or more feet off and toss a penny or piece of lead, which the boys call the lead digger, into the squares. If it touches a line or falls outside he is out. If it falls within one of the squares it counts for so many base hits as the square indicates. For example, if it is on H.-R., it is a score, that being a home-run. If on 2 B., that means two-base hit, which puts him on second base. The rest of the game is like baseball. TIP CAT. A two-foot circle is made, or more commonly with the lad of these parts the manhole or steam-escape tap selected. On the side of it is drawn a mark which is called the measuring spot. In the centre of the circle is placed a stick about four or six inches long, tapered to one end. This is called the cat. The batter strikes this tapered end so that it will fly up, and then bats it as in baseball. The one in the field returns it. If he throws it within the distance measured by the bat from the measuring spot the batter is out. If that is not done the batter measures to the cat, and the number of times it takes the stick to reach it counts so many tallies. The game is limited by a number from one hundred and up. RELIEVIO. Make a boundary-line embracing such territory as is wise or as your space allows, across which no player can go. If he does he is captured. Then make a den by drawing a square 3 x 4 feet. Divide the players into two equal parts, each side appointing a captain and den-keeper. The two sides are called detectives and robbers. The side being out are the robbers. The robbers then hide in any place within the boundary. When hid the captain of the robbers cries "relievio!" meaning "ready." The captain of the detectives then sends out his men to search for the robbers. When a robber is found and caught he must not struggle until within six feet of the den, when he can try to get away. The work of the detective is to get the robber within touch of the keeper. If the keeper touches the robber he yields and enters the den. It is necessary for the keeper to stand with one foot in the den. If both feet are placed in the den, or both outside, the prisoners are free. If at any time a robber, not captured, can place his foot in the den and cries "relievio!" he sets the prisoners free. If in his attempt to free the prisoners the keeper simply touches him he is cap
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