uares within, each marked as in the
illustration. Then construct your score-card after the usual manner.
Stand ten or more feet off and toss a penny or piece of lead, which the
boys call the lead digger, into the squares. If it touches a line or
falls outside he is out. If it falls within one of the squares it counts
for so many base hits as the square indicates. For example, if it is on
H.-R., it is a score, that being a home-run. If on 2 B., that means
two-base hit, which puts him on second base. The rest of the game is
like baseball.
TIP CAT.
A two-foot circle is made, or more commonly with the lad of these parts
the manhole or steam-escape tap selected. On the side of it is drawn a
mark which is called the measuring spot. In the centre of the circle is
placed a stick about four or six inches long, tapered to one end. This
is called the cat. The batter strikes this tapered end so that it will
fly up, and then bats it as in baseball. The one in the field returns
it. If he throws it within the distance measured by the bat from the
measuring spot the batter is out. If that is not done the batter
measures to the cat, and the number of times it takes the stick to reach
it counts so many tallies. The game is limited by a number from one
hundred and up.
RELIEVIO.
Make a boundary-line embracing such territory as is wise or as your
space allows, across which no player can go. If he does he is captured.
Then make a den by drawing a square 3 x 4 feet.
Divide the players into two equal parts, each side appointing a captain
and den-keeper. The two sides are called detectives and robbers. The
side being out are the robbers.
The robbers then hide in any place within the boundary. When hid the
captain of the robbers cries "relievio!" meaning "ready." The captain of
the detectives then sends out his men to search for the robbers. When a
robber is found and caught he must not struggle until within six feet of
the den, when he can try to get away. The work of the detective is to
get the robber within touch of the keeper. If the keeper touches the
robber he yields and enters the den. It is necessary for the keeper to
stand with one foot in the den. If both feet are placed in the den, or
both outside, the prisoners are free. If at any time a robber, not
captured, can place his foot in the den and cries "relievio!" he sets
the prisoners free. If in his attempt to free the prisoners the keeper
simply touches him he is cap
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