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tured. Only one detective at a time can take a robber. When all the robbers are captured, the sides change. "SPREAD THE WOMAN." A hat or tin-can is placed on the ground between a player's feet, whose name is "It." All the other players gather near him for the purpose of kicking the object. If a player kicks the object, and is touched by It, he becomes It. If It chases the one who touched the object, the others may kick it, and then It has to return. The game has time limit. Each one plays for himself. LONG BRANCH. [Illustration] Construct a diagram like the illustration; place a penny on a spot about six inches from lower line, and shove it with the finger for one of the numbered spaces. If it touches a line it is out. If it is on a space, that space is marked by a line first drawn across, as seen on first line. If first line is touched four times a star is made, as seen in second space. If again it falls on that space a bullet is made, as seen on third space. If the digger is on "Long Branch," it gives a mark to each space. The side that has the most bullets on the stars, as in the third space, wins. The players alternate in playing. The players are equally divided. Two or more may play. HOPPING GAME. [Illustration] Make a diagram like the illustration, each square about six inches square, and five for each player. The first player hops around in each space, commencing with "start" and finishing at "end." If he touches the line he is out for that turn. If he goes round successfully, he is permitted to put his initial or number on the space he may choose. When he is hopping he may rest on both feet at such spaces, but all other players must hop over them. The game is finished when all the spaces are filled, and the one whose name is most numerous is winner. "F. L." has won in the illustration. [Illustration: WAR.] WAR. [Illustration] Construct a diagram like the illustration; place a penny on a spot six or more inches from the last line, and shove or shoot it with the finger. If it touches a line the play is a failure, and the next player takes his turn, but if it stops on a space, you make a round mark in imitation of a man's head. If it falls on the part marked "War," it entitles you to a mark in each space. After the head are formed the body, the legs (one at a time), then the arms (one at a time), then a gun is placed in the soldiers' hands; each play in that space then give
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