at random the number
of cards required for the particular form of the game, usually seven.
The cards left behind are called the _stock_. To play a card is known
technically as to _pose_. The leader poses first, generally playing
his highest domino, since at the end the player loses according to the
number of pips in the cards he has left in his hand. By some rules, a
player after playing a double may play another card which matches it:
e.g. if he plays double-six he may play another card which has a six
at one end. The second player has to match the leader's pose by
putting one of his cards in juxtaposition at one end, i.e. if the
leader plays four-five, the second player has to play a card which
contains either a four or a five, the five being applied to the five,
or the four to the four. Doublets are placed _a cheval_ (_crosswise_).
If a player cannot match, he says "go," and his opponent plays, unless
the Draw game--the usual game--is being played, in which case the
player who cannot match draws from the stock (two cards must always be
left in the stock) till he takes a card that matches. If a player
succeeds in posing all his cards, he calls "Domino!" and wins the
hand, scoring as many points as there are pips on the cards still held
by his opponent. If neither player can match, that player wins who has
the fewest pips left in his hand, and he scores as many points as are
left in the two hands combined (sometimes only the excess held by his
opponent); but when a player has called "Go!" his adversary must match
if he can, in which case the other player may be able to match in
turn. A game is generally 100 points.
_All Fives_ (or _Muggins_).--Each player takes five cards. If the
leader poses either double-five, six-four, five-blank, or three-two,
he scores the number of pips that are on the card. If in the course of
play a player can play such a card as makes the sum of the end pips,
5, 10, 15 or 20, he scores that number; e.g. if to two-four he can
play double-four (_a cheval_) he scores 10; if to six-one he plays
six-four he scores 5. He must pose if he can match; if he cannot, he
draws till he can. Scores are called and taken immediately. At the
point of domino, the winner scores in points the multiple of five
which is nearest to the number of pips in his adversary's hand: e.g.
he scores 25 if his adversary has 27 pips, 30 if he has 28. If neith
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