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at random the number of cards required for the particular form of the game, usually seven. The cards left behind are called the _stock_. To play a card is known technically as to _pose_. The leader poses first, generally playing his highest domino, since at the end the player loses according to the number of pips in the cards he has left in his hand. By some rules, a player after playing a double may play another card which matches it: e.g. if he plays double-six he may play another card which has a six at one end. The second player has to match the leader's pose by putting one of his cards in juxtaposition at one end, i.e. if the leader plays four-five, the second player has to play a card which contains either a four or a five, the five being applied to the five, or the four to the four. Doublets are placed _a cheval_ (_crosswise_). If a player cannot match, he says "go," and his opponent plays, unless the Draw game--the usual game--is being played, in which case the player who cannot match draws from the stock (two cards must always be left in the stock) till he takes a card that matches. If a player succeeds in posing all his cards, he calls "Domino!" and wins the hand, scoring as many points as there are pips on the cards still held by his opponent. If neither player can match, that player wins who has the fewest pips left in his hand, and he scores as many points as are left in the two hands combined (sometimes only the excess held by his opponent); but when a player has called "Go!" his adversary must match if he can, in which case the other player may be able to match in turn. A game is generally 100 points. _All Fives_ (or _Muggins_).--Each player takes five cards. If the leader poses either double-five, six-four, five-blank, or three-two, he scores the number of pips that are on the card. If in the course of play a player can play such a card as makes the sum of the end pips, 5, 10, 15 or 20, he scores that number; e.g. if to two-four he can play double-four (_a cheval_) he scores 10; if to six-one he plays six-four he scores 5. He must pose if he can match; if he cannot, he draws till he can. Scores are called and taken immediately. At the point of domino, the winner scores in points the multiple of five which is nearest to the number of pips in his adversary's hand: e.g. he scores 25 if his adversary has 27 pips, 30 if he has 28. If neith
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