4 lbs.
Hand-hatchets 2
Sheep-skins 6
Diagonal scale 1
Compasses 2
Copper funnel, 13 in. 1
Wood mallets 2
Fuze-extractor 1
Iron pincers 2
Augurs 2
Cutting-knives 2
Scissors 2
Thread 1 lb.
Brass quadrants 1
Sponges with staves, 13 in. 2
Handspikes 6
Claw-hammers 1
Lead plummets 3
Tallow 20 lbs.
Shell-hooks, 13 in. 2
Shell-hooks, with thimbles 2
Cotton quick-match 6
Punches for mortar-vents 2
Corkscrews 2
Blocks for driving fuzes 2
Drifts of iron tapped with copper 4
Copper ladles for fuzes 2
Leather buckets 3
Elm plugs 60
Brass pickers 2
SPARE ARTICLES.
Cap-squares
Eye-pins
Keys for pintles, large 2
Keys for pintles, small 2
Washers 2
Bolts, traversing 4
Bolts, dog 4
FOOTNOTES:
[44] If the Spirit-Level should be damaged, he will apply the Gunner's
Quadrant to the face of the mortar.
[45] To lessen the shock of the discharge and the concussion on the ear,
the crew should be instructed to stand on their toes at the moment of
firing, keeping at the same time their mouths and ears open.
CHAPTER VIII.
MISCELLANEOUS OPERATIONS.
GETTING IN GUNS ON COVERED DECKS.
504. After bracing the yard over the port through which it is intended
to take the guns, secure the lizard round the yard five or six feet
outside of the ship, and hook the top burtons just outside of the
lizard.
Haul taut, and bring an equal strain on the burtons and lifts. Hook a
rolling-tackle on the opposite side of the yard, bowse it well taut,
and the trusses also, if they be of rope.
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