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the world, affiliated to manufacturers and producers equally free, each under strong temptation to do what may be wrong in the pursuit of his own interest, and the only security of doing right being to follow steady lights of information and economic science common to all. Easy transport of goods by land and sea, prompt intelligence from every point of the compass, general prevalence of mercantile law and safety, have all been accomplished; and the world is opened to trade. But intellectual grasp of principles and details, and the moral integrity which is the root of all commercial success, are severely tested in this vaster sphere. See TRADE ORGANIZATION; ECONOMICS; COMMERCIAL TREATIES, and the sections under the headings of countries. COMMERCE, the name of a card-game. Any number can play with an ordinary pack. There are several variations of the game, but the following is a common one. Each player receives three cards, and three more are turned up as a "pool." The first player may exchange one or two of his cards for one or two of the exposed cards, putting his own, face upwards, in their place. His object is to "make his hand" (see below), but if he changes all three cards at once he cannot change again. The next player can do likewise, and so on. Usually there are as many rounds as there are players, and a fresh card is added to the pool at the beginning of each. If a player passes once he cannot exchange afterwards. When the rounds are finished the hands are shown, the holder of the best either receiving a stake from all the others, or, supposing each has started with three "lives," taking one life from the lowest. The hands, in order of merit, are: (i.) _Tricon_--three similar cards, three aces ranking above three kings, and so on. (ii.) _Sequence_--three cards of the same suit in consecutive order; the highest sequence is the best. (iii.) _Flush_--three cards of the same suit, the highest "point" wins, i.e. the highest number of pips, ace counting eleven and court-cards ten. (iv.) _Pair_--two similar cards, the highest pair winning. (v.) _Point_--the largest number of pips winning, as in "flush," but there is no restriction as to suit. Sometimes "pair" and "point" are not recognized. A popular variation of Commerce is _Pounce Commerce_. In this, if a player has already three similar cards, e.g. three nines, and the fourth nine comes into the pool, he says "Pounce!" and takes it, thus obtaining a han
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