FREE BOOKS

Author's List




PREV.   NEXT  
|<   25   26   27   28   29   30   31   32   33   34   35   36   37   38   39   40   41   42   43   44   45   46   47   48   49  
50   51   52   53   54   55   56   57   58   59   60   61   62   63   64   65   66   67   68   69   70   71   72   73   74   >>   >|  
ens, the vicar is fettered two or three times by his black cassock, and the adverse camp, at first distanced, little by little catches up, then, in presence of this game so valiantly disputed, clamor redoubles and caps fly in the air, thrown by enthusiastic hands. Now the points are equal on both sides; the crier announces thirty for each one of the rival camps and he sings the old refrain which is of tradition immemorial in such cases: "Let bets come forward! Give drink to the judges and to the players." It is the signal for an instant of rest, while wine shall be brought into the arena at the cost of the village. The players sit down, and Ramuntcho takes a place beside Gracieuse, who throws on his shoulders, wet with perspiration, the waistcoat which she was keeping for him, Then he asks of his little friend to undo the thongs which hold the glove of wood, wicker and leather on his reddened arm. And he rests in the pride of his success, seeing only smiles of greeting on the faces of the girls at whom he looks. But he sees also, on the side opposed to the players' wall, on the side of the approaching darkness, the archaic assemblage of Basque houses, the little square of the village with its kalsomined porches and its old plane-trees, then the old, massive belfry of the church, and, higher than everything, dominating everything, crushing everything, the abrupt mass of the Gizune from which comes so much shade, from which descends on this distant village so hasty an impression of night--Truly it encloses too much, that mountain, it imprisons, it impresses--And Ramuntcho, in his juvenile triumph, is troubled by the sentiment of this, by this furtive and vague attraction of other places so often mingled with his troubles and with his joys-- The game continues and his thoughts are lost in the physical intoxication of beginning the struggle again. From instant to instant, clack! the snap of the pelotas, their sharp noise against the glove which throws them or the wall which receives them, their same noise giving the notion of all the strength displayed--Clack! it will snap till the hour of twilight, the pelota, animated furiously by arms powerful and young. At times the players, with a terrible shock, stop it in its flight, with a shock that would break other muscles than theirs. Most often, sure of themselves, they let it quietly touch the soil, almost die: it seems as if they would never catch it: and clack! it goes o
PREV.   NEXT  
|<   25   26   27   28   29   30   31   32   33   34   35   36   37   38   39   40   41   42   43   44   45   46   47   48   49  
50   51   52   53   54   55   56   57   58   59   60   61   62   63   64   65   66   67   68   69   70   71   72   73   74   >>   >|  



Top keywords:
players
 

instant

 

village

 
throws
 

Ramuntcho

 

encloses

 
attraction
 

impression

 

triumph

 
troubled

sentiment

 

juvenile

 

impresses

 
mountain
 
imprisons
 

furtive

 

descends

 

belfry

 
church
 

higher


massive

 

kalsomined

 

porches

 

quietly

 

Gizune

 

dominating

 

crushing

 

abrupt

 

distant

 

mingled


strength

 

displayed

 
notion
 

giving

 

terrible

 
receives
 

animated

 

furiously

 

powerful

 

pelota


twilight

 

square

 
thoughts
 

continues

 

troubles

 
physical
 

intoxication

 
pelotas
 
flight
 
muscles