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le announces that in his opinion the other player is stifled. He is then leant against the wall beside the first player. When the whistle again blows the player nearest the referee strikes him behind the right ear. This is a "Touch," and counts two. It is impossible, of course, to give all the rules in detail. I might add, however, that while it counts TWO to strike the referee, to kick him counts THREE. To break his arm or leg counts FOUR, and to kill him outright is called GRAND SLAM and counts one game. Here is another little thing that I have worked out, which is superior to parlour games in that it combines their intense excitement with sound out-of-door exercise. It is easily comprehended, and can be played by any number of players, old and young. It requires no other apparatus than a trolley car of the ordinary type, a mile or two of track, and a few thousand volts of electricity. It is called: The Suburban Trolley Car A Holiday Game for Old and Young. The chief part in the game is taken by two players who station themselves one at each end of the car, and who adopt some distinctive costumes to indicate that they are "it." The other players occupy the body of the car, or take up their position at intervals along the track. The object of each player should be to enter the car as stealthily as possible in such a way as to escape the notice of the players in distinctive dress. Should he fail to do this he must pay the philopena or forfeit. Of these there are two: philopena No. 1, the payment of five cents, and philopena No. 2, being thrown off the car by the neck. Each player may elect which philopena he will pay. Any player who escapes paying the philopena scores one. The players who are in the car may elect to adopt a standing attitude, or to seat themselves, but no player may seat himself in the lap of another without the second player's consent. The object of those who elect to remain standing is to place their feet upon the toes of those who sit; when they do this they score. The object of those who elect to sit is to elude the feet of the standing players. Much merriment is thus occasioned. The player in distinctive costume at the front of the car controls a crank, by means of which he is enabled to bring the car to a sudden stop, or to cause it to plunge violently forward. His aim in so doing is to cause all the standing players to fall over backward. Every time he does this he
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