FREE BOOKS

Author's List




PREV.   NEXT  
|<   71   72   73   74   75   76   77   78   79   80   81   82   83   84   85   86   87   88   89   90   91   92   93   94   95  
96   97   98   99   100   101   102   103   104   105   106   107   108   109   110   111   112   113   114   115   116   117   118   119   120   >>   >|  
. The captains alternate turns in sending forth a man to "force the city gates." The players taken from the opposing side must thereafter work for the side to which they are taken captive, each prisoner being placed in the line between two of the original team. The side wins which eventually secures all of the opposing players. The action may be made more rapid where a large number are playing by sending out two or more players at once. This is a Chinese game, recorded by Dr. Headland, who has kindly supplied additional points to the author. Some modifications for large numbers have been found advisable under American school conditions. FORTRESS _10 to 100 players._ _Out of doors; gymnasium._ This is one of the very strenuous games based on the idea of warfare. The underlying idea is exactly opposite to that of Robbers and Soldiers, being a game of attack and defense rather than of chase and capture. [Illustration diagram: FORTRESS] A fortress is marked on the ground, in the shape of a large square or oblong, the size differing with the area at disposal and the number of players. It should be not less than twenty-five by forty feet in dimensions. One or more sides of this may be situated so as to be inclosed by a wall or fence. A line should be drawn five feet inside of the fortress boundaries and another five feet outside of it; these mark the guard lines or limits for making prisoners. Each party should also have its prison--a small square marked in the center of the fortress for the defenders, and another at some distant point for the besiegers. The players are divided into two equal parties, each under the command of a general, who may order his men at any time to any part of the battle. One party of players are defenders of the fortress, and should scatter over it at the beginning of the attack and keep a sharp lookout on unguarded parts at any time. The other players, forming the attacking party, scatter under the direction of their general to approach the fortress from different directions. This may be done in a sudden rush, or deliberately before attacking. At a signal from their general, the besiegers attack the fortress. The method of combat is entirely confined to engagements between any two of the opposing players, and is in general of the nature of a "tug of war." They may push, pull, or carry each other so long as they remain upright; but
PREV.   NEXT  
|<   71   72   73   74   75   76   77   78   79   80   81   82   83   84   85   86   87   88   89   90   91   92   93   94   95  
96   97   98   99   100   101   102   103   104   105   106   107   108   109   110   111   112   113   114   115   116   117   118   119   120   >>   >|  



Top keywords:

players

 

fortress

 

general

 

attack

 

opposing

 

besiegers

 

number

 
sending
 

scatter

 

attacking


FORTRESS

 

square

 

defenders

 

marked

 

prison

 

distant

 
center
 

limits

 

boundaries

 

inside


inclosed

 

divided

 

situated

 

prisoners

 

making

 

combat

 
confined
 

engagements

 

method

 

signal


deliberately

 

nature

 

remain

 

upright

 

sudden

 

battle

 

parties

 

command

 
beginning
 

direction


approach
 
directions
 

forming

 
lookout
 

unguarded

 
capture
 

Chinese

 

recorded

 

playing

 

Headland