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. One large rope. III. Two large ropes. IV. Large single rope and small individual rope. The small single rope or individual rope should be about six feet long for the average player. A good general rule is to have it just long enough to reach to the shoulders on each side while the player is standing on it. A rope not made with handles at the ends should have a knot tied at either end, to prevent untwisting and to give a firm hold. Every jumper knows how to twist the ends around the hands to make shorter a rope that is too long. A long rope should be heavy and from ten to twenty feet in length. It should be turned by two players while one or more jump, as indicated. When not used for athletic competition, any player failing in the jumping should change places with one of the turners; that is, should "take an end." I. Small Single Rope 1. Standing in one place, the jumper turns the rope forward and jumps on the toes of both feet for from ten to twenty-five counts. Prolonged jumping beyond this number to the point of exhaustion should not be done. 2. Standing in one place, jump five counts on one foot and then five on the other. 3. Jump as in 1 and 2, but turn the rope backward instead of forward. 4. Running and skipping, the rope turned forward. 5. Running and skipping, the rope turned backward. 6. Running and skipping, one player in the rope and two others running and turning the rope. The one who is skipping repeats the verse:-- Butterfly, butterfly, turn around; Butterfly, butterfly, touch the ground; Butterfly, butterfly, show your shoe; Butterfly, butterfly, twenty-three to do. 7. All of the above with two jumpers, each turning one end of the rope, the inner hands resting on each other's shoulders. 8. As in 7, but with two jumpers, one standing behind the other instead of side by side, a hand of the rear jumper being placed on a hip of the one in front. Each turns one end of the rope. II. One Large Rope 1. The rope should be turned toward the jumper, who should run under. 2. Rope turned away from the jumper, who runs under. 3. Run in; jump once and run out on the opposite side; the rope turned toward jumper. 4. Run in, jump once, run out on the opposite side; rope turned away from jumper. 5. Repeat 3 and 4, jumping five or more times before running out. 6. Run in, jump once, and run out backward. 7. The player runs in and jumps while the turne
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