ing over to_ DUKE.) You can't lie
yourself out of this. Twice tonight you tried to have me murdered. Why
didn't you have the nerve to come out in the open? I told you all ghosts
were cowards--but you haven't got the courage of a rabbit. If it weren't
for her, I'd blow your damned head off, and send you down after that
other poor devil! You've got him to answer for, sooner or later. Now,
see here--give me that locket---- No, give her the locket--or, by the
living God, I'll break your---- Come on!
PRINCESS. (_Light outside and first border and foots change to amber_)
Carlos!
DUKE. (_Cross to_ C. _and_ PRINCESS; _gives locket_) You play a good
game, Mr. Warren. Are all Americans like you?
JARVIS. They all play the game in Kentucky.
DUKE. (_Cross to door_ L.) And I thought all Americans were fools.
JARVIS. I saw that from the first, and it helped.
DUKE. Mr. Warren, take her advice, and return to Kentucky. (_Exit_ L.)
JARVIS. Say, hold on----
PRINCESS. (_Stopping_ JARVIS C.) What kind of a place is Kentucky?
JARVIS. God's good country, lady. Must I go back alone?
PRINCESS. You must go, but you need not go alone.
JARVIS. You mean----? Say it! Say it!
PRINCESS. I love you! (_They embrace._)
SLOW CURTAIN
(_Second Curtain_)
(RUSTY _comes down steps and off_ L.)
* * * * *
STAGE MANAGER'S PLOT
Act I--
Manhattan Hotel at five o'clock in the morning. Stage dimly lighted by
night lamp from side of bed. Theresa is sleeping. Modern, up-to-date
hotel room. Furniture dark and a general atmosphere of the best.
Act II--
Stateroom on S.S. "Aquitania," with doors leading off to bath and
bedroom of the suite. White walls, dark plush hangings and gold
furniture. Dark carpet. Atmosphere of a liner just before leaving dock.
Act III--An old Spanish tavern on the outskirts of Segura with a
suggestion of past refinement, but now in a condition of decay. Mandolin
and guitar heard in wine room at opening, with singing.
ACT IV--
An old Spanish castle, deserted, crumbling, covered with the dust of
ages. Wind effect, etc., to create an atmosphere of spookiness at rise.
The House Detective in the First Act doubles Pedro, the innkeeper, in
the Third Act.
Hotel Porter in First Act doubles Vardos in Third Act. Also can do the
fight in armor.
Steward in Second Act doubles Jose in Third
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