sculptor is not at home." No sooner is she
gone than the statues come to life, sing, dance, jump and play havoc in
general. On the return of the sculptor she counts, "One, two, three,"
and any player who is not in her former posture at "Three" receives a
beating with the knotted handkerchief from the sculptor. Should the
sculptor punish the wrong statue all the players rush at her with
knotted handkerchiefs and drive her to a goal previously decided upon,
and the game is resumed with some other player as sculptor.
Cross Tag
Any player who is chased may be relieved by any other player running
between her and the one trying to tag her. The latter must then run
after the player who ran between, till she in turn is relieved.
Dodge Ball
Of any even number of players, half form a circle, while the other half
stand inside the ring, facing outward. The players in the center dodge
the ball, which, while in play, is thrown by any of those forming the
circle. Those who are hit with the ball take their places among those
around the circle, and have an equal chance at those remaining in the
center. One is put out at a time. This is kept up until no one is left,
in the circle, after which the players exchange places, that is, those
who were in the circle now form around the circle, and _vice versa_.
Kim's Game
Place twenty or thirty small articles on a tray or table, or the floor,
and cover with a cloth--different kinds of buttons, pencils, corks,
nuts, string, knives, or other such small things. Make a list and have a
column opposite for each player's name. Uncover for just one minute and
then take each player by herself and check off the articles she can
remember. The winner is the one who remembers the most.
Morgan's Game
Players run quickly to a certain bill-board or shop window where an
umpire is posted to time them a minute for their observation. They then
run back to head-quarters and report all they can remember of the
advertisements on bill-board or objects in shop window.
Scout Meets Scout
Patrols of Scouts are to approach each other from a distance. The first
to give the signal that the other is in sight wins. In this game it is
not fair to disguise but hiding the approach in any way is admissible.
You can climb a tree, ride in any vehicle, or hide behind some slowly
moving or stationary object. But be sure to keep in touch with the one
who is to give the signal.
It is best that others s
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