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uoits, billiards, shooting. Many games emphasize motor skill, as skipping ropes, knife, cat's cradle, usually however with competition in skill between the different players. This element of manual skill enters of course into nearly all games. Mental acuteness appears in the guessing games, as well as in chess and many games of cards. Many games combine several of the elements mentioned, as in baseball we have action at a distance, pursuit and escape, motor skill and activity, and a chance for "head work". The Play Motives Now, what is the sense of games and toys, what satisfactions do they provide? What instincts or interests are thrown into activity? There is no one single "play instinct" that furnishes all the satisfaction, but conceivably every natural and acquired source of satisfaction is tapped in one play or another. In the games that imitate fighting, some of the joy of fighting is experienced, even though no real anger develops. In the games that imitate pursuit and escape, some of the joy of hunting and some of the joy of escape are awakened. In the "kissing games" that used to be common in young people's parties when dancing was frowned upon, and in dancing itself, some gratification of the sex instinct is undoubtedly present; but dancing also gives a chance for muscular activity which is obviously one source of satisfaction in the more active games. In fact, joy in motor activity must be counted as one of the most general sources of play-satisfaction. Another {489} general element is the love of social activity, which we see in dancing as well as in nearly all games and sports. Another, akin to the mere joy in motor activity, is the love of manipulation, with which we began this whole discussion. The "escape motive" deserves a little more notice. Though you would say at first thought that no one could seek fear, and that this instinct could not possibly be utilized in play, yet a great many amusements are based on fear. The "chutes", "scenic railways", "roller coasters", etc., of the amusement parks would have no attraction if they had no thrill; and the thrill means fear. You get some of the thrill of danger, though you know that the danger is not very real. Probably the thrill itself would not be worth much, but being quickly followed by _escape_, it is highly satisfactory. The joy of escape more than pays for the momentary unpleasantness of fear. The fear instinct is utilized also in coasting on
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