my memory.
It must be remembered that for convenience I have assembled my
intermittent and repetitional jacket experiences into coherent and
consecutive narratives. I never knew in advance where my journeys in
time would take me. For instance, I have a score of different times
returned to Jesse Fancher in the wagon-circle at Mountain Meadows. In a
single ten-days' bout in the jacket I have gone back and back, from life
to life, and often skipping whole series of lives that at other times I
have covered, back to prehistoric time, and back of that to days ere
civilization began.
So I resolved, on my next return from Adam Strang's experiences, whenever
it might be, that I should, immediately, I on resuming consciousness,
concentrate upon what visions and memories. I had brought back of chess
playing. As luck would have it, I had to endure Oppenheimer's chaffing
for a full month ere it happened. And then, no sooner out of jacket and
circulation restored, than I started knuckle-rapping the information.
Further, I taught Oppenheimer the chess Adam Strang had played in Cho-Sen
centuries agone. It was different from Western chess, and yet could not
but be fundamentally the same, tracing back to a common origin, probably
India. In place of our sixty-four squares there are eighty-one squares.
We have eight pawns on a side; they have nine; and though limited
similarly, the principle of moving is different.
Also, in the Cho-Sen game, there are twenty pieces and pawns against our
sixteen, and they are arrayed in three rows instead of two. Thus, the
nine pawns are in the front row; in the middle row are two pieces
resembling our castles; and in the back row, midway, stands the king,
flanked in order on either side by "gold money," "silver money,"
"knight," and "spear." It will be observed that in the Cho-Sen game
there is no queen. A further radical variation is that a captured piece
or pawn is not removed from the board. It becomes the property of the
captor and is thereafter played by him.
Well, I taught Oppenheimer this game--a far more difficult achievement
than our own game, as will be admitted, when the capturing and
recapturing and continued playing of pawns and pieces is considered.
Solitary is not heated. It would be a wickedness to ease a convict from
any spite of the elements. And many a dreary day of biting cold did
Oppenheimer and I forget that and the following winter in the absorption
of Cho-Se
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