story, or review one of the object sermons, omitting
the names of characters or objects. Without warning, the one reciting
the story stops, and the next player carries on the story if he has been
able to guess the omitted names, without mentioning them. If he has not
discovered or guessed the right story, the next player takes it up, and
so on until the story is completed and everyone knows it.
39. One of the children goes out of the room and the others decide on
some object used in a sermon, or a certain thing mentioned in the Bible,
which is to be described. For example: A watch, telescope, or the Ark,
Joseph's coat of many colors, etc. Upon entering the room, the child may
ask all manner of questions which can be answered by "yes" and "no".
When the right thing is guessed, another goes out of the room and the
game is repeated. Two or more children, or groups, may be the guessers
at the same time.
40. The game of thinking is equally interesting. The leader thinks of
some character, place or object in the sermons or mentioned in the
Bible. The "thinker" then says--"I am thinking of some thing (person or
place) and the name begins with 'C' (or the initial letter)." Each of
the other players asks a question in turn, that can be answered by "yes"
or "no". The questions are continued until some one guesses the name.
The one who first guessed the name becomes the leader.
41. Make word pictures by describing persons and scenes without
mentioning names. The others are to guess what it is. For example: The
leader may say--"I see some ladies walking beside the water. Suddenly
they stop and listen. Then one of them wades into the water and finds
something," etc. If the picture is not promptly guessed, the story or
picture of Pharaoh's daughter finding the baby Moses (Ex. ii: 3) is
further described, until the picture is made known. Other stories may be
used in the same manner.
42. One or two players go out. The others sit in line and choose a well
known proverb, Bible verse, or sentence from the object sermon, having
as many words as there are players. Each player having made certain what
his word is, the others are called in. It is their duty to put the
sentence together. They ask each player in turn a question on any
subject, and in answering the player must use the particular word given
him. The questions may be continued, and the word must always be used in
the answer, until the one guessing has discovered the partic
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