ntil
but one remains, and he is declared the victor.
Shoe and Sweater Race
The sweaters are placed at the opposite ends of the room. The boys start
with their shoes (or sneakers) on (laces out). A line is drawn in the
middle of the room; here the contestants sit down and pull off their shoes
(or sneakers), run to the sweaters and put them on. On the return trip
they put their shoes on and finish with both shoes and sweaters on.
Peanut Relay Race
Boys are lined up in two columns, as in ordinary relay races. For each
column two chairs are placed a convenient distance apart, facing one
another, with a knife and a bowl half full of peanuts on one, and an empty
bowl on the other. At the proper word of command the first boy on each
side takes the knife, picks up a peanut with it, and carries the peanut on
the knife to the farther bowl; upon his return the second boy does the
same and so on. The second boy cannot leave until the first has deposited
his peanut in the empty bowl, and has returned with the knife. Peanuts
dropped must be picked up with the knife. Fingers must not be used either
in putting the peanut on the knife or holding it there. The side, every
member of which first makes the round, wins.
A FEW INTERESTING TESTS
You can't stand for five minutes without moving, if you are blindfolded.
You can't stand at the side of a room with both of your feet touching the
wainscoting lengthwise.
You can't get out of a chair without bending your body forward or putting
your feet under it, that is, if you are sitting squarely on the chair and
not on the edge of it.
You can't crush an egg when placed lengthwise between your hands, that is,
if the egg is sound and has the ordinary shell of a hen's egg.
You can't break a match if the match is laid across the nail of the middle
finger of either hand and pressed upon by the first and third fingers of
that hand, despite its seeming so easy at first sight.
BIBLIOGRAPHY
Social Activities for Men and Boys--A. M. Chesley. Association Press,
$1.00. 295 ideas, games, socials and helpful suggestions. A gold mine for
one dollar.
Games for Everybody--May C. Hofman. Dodge Publishing Co., 50 cents. 200
pages of rare fun.
Education by Play and Games--G. E. Johnson. Ginn and Company, 90 cents. A
discussion of the meaning of play. Contains also a number of good games,
graded according to ages or periods of child life.
Play--Emmett D. Angell. Little, Brown and Com
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