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. Alan glanced from one to the next. A baldhead whose dome glinted bright gold in the dusk knotted his hands together in an anguish of indecision. A slim, dreamy-eyed young man gripped the sides of the table frenziedly as the numbers spiralled upward. A fat woman in her late forties, hopelessly dazed by the intricate game, slumped wearily in her seat. Beyond that he could not see. There were other patrons on the far side of the rostrum; perhaps Steve was over there. But it was forbidden for anyone to wander through the rows of tables searching for a particular player. The gong rang, ending the round. "Number 322 wins a hundred credits," barked the croupier. The man at Table 322 shambled forward for his money. He walked with a twisted shuffle; his body shook palsiedly. Hawkes had warned him of these, too--the dreamdust addicts, who in the late stages of their addiction became hollow shells of men, barely able to walk. He took his hundred credits and returned to his table without smiling. Alan shuddered and looked away. Earth was not a pretty world. Life was good if you had the stream running with you, as Hawkes did--but for each successful one like Hawkes, how many fought unsuccessfully against the current and were swept away into dreamdust or worse? Steve. He looked down the row for Steve. And then the board lit up again, and for the first time he was playing. He set up a tentative pattern; golden streaks flitted across the board, mingling with red and blue blinkers. Then the first number came. Alan integrated it hastily and realized he had constructed a totally worthless pattern; he wiped his board clean and set up new figures, based on the one number he had. Already, he knew, he was hopelessly far behind the others. But he kept with it as the minutes crawled past. Sweat dribbled down his face and neck. He had none of Hawkes' easy confidence with the board's controls; this game was hard work for a beginner. Later, perhaps, some of the steps would become automatic, but now---- "Seventy-eight sub twelve over thirteen," came the droning instructions, and Alan pulled levers and twisted ratchets to keep his pattern true. He saw the attraction the game held for the people of Earth: it required such deep concentration, such careful attention, that one had no time to ponder other problems. It was impossible to think and compete at the same time. The game offered perfect escape from the harsh realities of Eart
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