nnections.
_Engineer_: A scout must have a general idea of the working of motor
cars and steam locomotives, marines, internal combustion and electric
engines. He must also know the names of the principal parts and their
functions; how to start, drive, feed, stop, and lubricate any one of
them chosen by the candidate.
_Farmer_: A scout must have a practical knowledge of ploughing,
cultivating, drilling, hedging and draining. He must also have a
working knowledge of farm machinery, hay-making, reaping, heading and
stacking, and a general acquaintance with the routine seasonal work on
a farm, including the care of cattle, horses, sheep and pigs.
_Fireman_: A scout must know how to give the alarm to inhabitants,
police, etc. How to enter burning buildings. How to prevent spread of
fire. Use of hose, unrolling, joining up, hydrants, use of nozzle,
etc. The use of escape, ladders, and shutes; improvising ropes,
jumping sheets, etc. The fireman's lift, how to drag patient, how to
work in fumes, etc. The use of fire extinguishers. How to rescue
animals. How to salve property, climb and pass buckets. "Scrum" to
keep back crowd.
_First Aid to Animals_: A scout must have a general knowledge of the
anatomy of domestic and farm animals, and be able to describe
treatment and symptoms of the following: Wounds, fractures and
sprains, exhaustion, choking, lameness. He must understand shoeing and
shoes, and must be able to give a drench for colic.
_Gardener_: A scout must dig a piece of ground not less than twelve
feet square, know the names of a dozen plants pointed out in an
ordinary garden, understand what is meant by pruning, grafting and
manuring, plant and grow successfully six kinds of vegetables or
flowers from seeds or cuttings, cut and make a walking stick, or cut
grass with scythe under supervision.
_Handyman_: A scout must be able to paint a door or bath, whitewash a
ceiling, repair gas fittings, tap washers, sash lines, window and door
fastenings, replace gas mantles and electric light bulbs, hang
pictures and curtains, repair blinds, fix curtain and portiere rods,
blind fixtures, lay carpets, mend clothing and upholstery, do small
furniture and china repairs, and sharpen knives.
_Horseman_: A scout must know how to ride at all paces, and to jump an
ordinary fence on horseback. How to saddle and bridle a horse
correctly. How to harness a horse correctly in single or double
harness, and to drive. How to water
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