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nd that, counselor," he said sharply. "Believe me, I have no illusion whatever that this thing is patentable under the present patent system. Even if it were, this gadget is designed to do something that may or may not be illegal, which would make it hazardous to attempt to patent it, I should think. You don't patent new devices for blowing safes or new drugs for doping horses, do you?" "Probably not," I said dryly, "although, as I say, I'm not qualified to give an opinion on patent law. You say that gadget is designed to cause minute, but significant, changes in the velocities of small, moving objects. Just how does that make it illegal?" He frowned a little. "Well, possibly it wouldn't, except here in Nevada. Specifically, it is designed to influence roulette and dice games." I looked at the gadget with a little more interest this time. There was nothing new in the idea of inventing a gadget to cheat the red-and-black wheels, of course; the local cops turn up a dozen a day here in the city. Most of them either don't work at all or else they're too obvious, so the users get nabbed before they have a chance to use them. The only ones that really work have to be installed in the tables themselves, which means they're used to milk the suckers, not rob the management. And anyone in the State of Nevada who buys a license to operate and then uses crooked wheels is (a) stupid, and (b) out of business within a week. Howley was right. Only in a place where gambling is legalized is it illegal--and unprofitable--to rig a game. The gadget itself didn't look too complicated from the outside. It was a black plastic box about an inch and a half square and maybe three and a half long. On one end was a lensed opening, half an inch in diameter, and on two sides there were flat, silver-colored plates. On the top of it, there was a dial which was, say, an inch in diameter, and it was marked off just exactly like a roulette wheel. "How does it work?" I asked. He picked it up in his hand, holding it as though it were a flashlight, with the lens pointed away from him. "You aim the lens at the wheel," he explained, "making sure that your thumb is touching the silver plate on one side, and your fingers touching the plate on the other side. Then you set this dial for whatever number you want to come up and concentrate on it while the ball is spinning. For dice, of course, you only need to use the first six or twelve numbers on
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