ed. He is rather worse than nothing, and an impertinence. Whist
abhors neutrality, or interest beyond its sphere. You glory in some
surprising stroke of skill or fortune, not because a cold--or even
an interested--by-stander witnesses it, but because your _partner_
sympathises in the contingency. You win for two. You triumph for
two. Two are exalted. Two again are mortified; which divides their
disgrace, as the conjunction doubles (by taking off the invidiousness)
your glories. Two losing to two are better reconciled, than one to one
in that close butchery. The hostile feeling is weakened by multiplying
the channels. War becomes a civil game.--By such reasonings as these
the old lady was accustomed to defend her favourite pastime.
No inducement could ever prevail upon her to play at any game, where
chance entered into the composition, _for nothing_. Chance, she would
argue--and here again, admire the subtlety of her conclusion!--chance
is nothing, but where something else depends upon it. It is obvious,
that cannot be _glory_. What rational cause of exultation could it
give to a man to turn up size ace a hundred times together by himself?
or before spectators, where no stake was depending?--Make a lottery
of a hundred thousand tickets with but one fortunate number--and what
possible principle of our nature, except stupid wonderment, could it
gratify to gain that number as many times successively, without a
prize?--Therefore she disliked the mixture of chance in backgammon,
where it was not played for money. She called it foolish, and
those people idots, who were taken with a lucky hit under such
circumstances. Games of pure skill were as little to her fancy. Played
for a stake, they were a mere system of over-reaching. Played for
glory, they were a mere setting of one man's wit,--his memory, or
combination-faculty rather--against another's; like a mock-engagement
at a review, bloodless and profitless.--She could not conceive a
_game_ wanting the spritely infusion of chance,--the handsome excuses
of good fortune. Two people playing at chess in a corner of a room,
whilst whist was stirring in the centre, would inspire her with
insufferable horror and ennui. Those well-cut similitudes of Castles,
and Knights, the _imagery_ of the board, she would argue, (and I think
in this case justly) were entirely misplaced and senseless. Those hard
head-contests can in no instance ally with the fancy. They reject form
and colour. A pe
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