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ed. He is rather worse than nothing, and an impertinence. Whist abhors neutrality, or interest beyond its sphere. You glory in some surprising stroke of skill or fortune, not because a cold--or even an interested--by-stander witnesses it, but because your _partner_ sympathises in the contingency. You win for two. You triumph for two. Two are exalted. Two again are mortified; which divides their disgrace, as the conjunction doubles (by taking off the invidiousness) your glories. Two losing to two are better reconciled, than one to one in that close butchery. The hostile feeling is weakened by multiplying the channels. War becomes a civil game.--By such reasonings as these the old lady was accustomed to defend her favourite pastime. No inducement could ever prevail upon her to play at any game, where chance entered into the composition, _for nothing_. Chance, she would argue--and here again, admire the subtlety of her conclusion!--chance is nothing, but where something else depends upon it. It is obvious, that cannot be _glory_. What rational cause of exultation could it give to a man to turn up size ace a hundred times together by himself? or before spectators, where no stake was depending?--Make a lottery of a hundred thousand tickets with but one fortunate number--and what possible principle of our nature, except stupid wonderment, could it gratify to gain that number as many times successively, without a prize?--Therefore she disliked the mixture of chance in backgammon, where it was not played for money. She called it foolish, and those people idots, who were taken with a lucky hit under such circumstances. Games of pure skill were as little to her fancy. Played for a stake, they were a mere system of over-reaching. Played for glory, they were a mere setting of one man's wit,--his memory, or combination-faculty rather--against another's; like a mock-engagement at a review, bloodless and profitless.--She could not conceive a _game_ wanting the spritely infusion of chance,--the handsome excuses of good fortune. Two people playing at chess in a corner of a room, whilst whist was stirring in the centre, would inspire her with insufferable horror and ennui. Those well-cut similitudes of Castles, and Knights, the _imagery_ of the board, she would argue, (and I think in this case justly) were entirely misplaced and senseless. Those hard head-contests can in no instance ally with the fancy. They reject form and colour. A pe
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