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than forty sea-going submarines when the war began. But nearly four hundred took part, or were ready to take part, before the war was over, while many more were building. We have already noted the weak points of submarines. They are "tender" because they must be thin. An old collier that couldn't steam faster than you could walk sank a submarine by barging into it, end-on--one can hardly call it ramming. Submarines are slower on the surface than dreadnoughts, cruisers, and destroyers; and, after doing a total of ten or twelve hours under water, they have to recharge their batteries; for they run by oil engines on the surface and by electricity submerged, and the crew would be smothered if the oil engines tried to charge batteries without coming up. Then, firing torpedoes is not at all like firing big guns. At a range of five miles a shell will still be making 2000 feet a second or 1400 miles an hour. At the same range a torpedo like those used at Jutland would be making only 50 feet a second or 35 miles an hour. Thus shells whizz through the air forty times faster than torpedoes sneak through the water. A torpedo, in fact, is itself very like a submarine, more or less cigar-shaped, and with its own engine, screw, and rudder. Hitting with a torpedo really means arranging a collision between it and the ship you are aiming at. When you and the ship and your torpedo and the water are all moving in different ways you can see that hitting is not so easy. The shorter the range the better. But you cannot see at all unless your periscope, with its little mirror, is high and dry out of the water; and periscopes are soon spotted by a sharp look-out at very short range. The best torpedoes are over twenty feet long and as many inches through, and they will go ten miles. But the longer the range the slower the pace and the less the chance of hitting. The engine is driven by air, which is compressed so hard into the middle of the torpedo that it actually bulges out the steel a tiny fraction of an inch. You may set the air-valve fast or slow, and the torpedo will go accordingly. But if you want to make pretty sure you must get within less than a mile, with the ship's broadside toward you, set the torpedo for the right depth, the right pace to keep it going as fast as possible just long enough to hit, and of course the right aim. Then, if all goes well, the cap, or "war head" of the torpedo, on hitting the ship, wil
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