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y be used. It is a great fun-maker. Feather Football or Feather Blow This is an in-door, wet-weather game. The players hold a blanket on the knees or on the table. A soft feather is put in the middle. As many may play as can get near. They may be in sides, two or four or each for himself. At the signal, "Go!" each tries to blow the feather off the blanket at the enemy's side, and so count one for himself. A game is usually best out of seven, eleven, or thirteen. Cock-Fighting Get two stout sticks, each two feet long (broomsticks will do). Pad each of these on the end with a ball of rag. These are the spurs. Make an eight-foot ring. The two rivals are on their hunkers, each with a stick through behind his knees, his hands clasped in front of the knees, and the arms under the ends of the spurs. {303} Now they close; each aiming to upset the other, to make him lose his spurs, or to put him out of the ring, any of which ends that round and scores one for the victor. If both fall, or lose a spur, or go out together, it is a draw. Battle is for seven, eleven, or thirteen rounds. Hand-Wrestling This is a jiujitsu game, introduced by Dr. L. H. Gulick. The two contestants stand right toe to right toe, each right hand clasped, left feet braced, left hand free. At the word, "Go!" each tries to unbalance the other: that is, make him lift or move one of his feet. A lift or a shift ends the round. Battles are for best out of five, seven, eleven, or thirteen rounds. Badger-Pulling The two contestants, on hands and knees, face each other. A strong belt or strap is buckled into one great loop that passes round the head of each: that is, crosses his nape. Half-way between them is a dead line. The one who pulls the other over this line is winner. The contestant can at any time end the bout by lowering his head so the strap slips off; but this counts one against him. Game is best out of five, seven, eleven, or thirteen points. Poison This is an ancient game. A circle about three feet across is drawn on the ground. The players, holding hands, make a ring around this, and try to make one of the number step into the poison circle. He can evade it by side-stepping, by jumping over, or by dragging another fellow into it. First to make the misstep is "it" for the time or for next game. Hat-Ball When I was among the Chepewyan Indians of Great Slave Lake, in 1907, I made myself popula
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