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al one, but it | | is operating in a more than logical universe. Consequently, | | it is unstable. | | | | "Point three: Snookums was built to conduct his own | | experiments. To forbid him to do that would be similar to | | beating a child for acting like a child. | | | | "Point four: Emotion is not logical. Snookums can't handle | | it, except in a very limited way. | | | | "It all adds up to this: Snookums _must_ be allowed the | | freedom of the ship." | | | | Every one of the men was thinking dark gray thoughts. It was | | bad enough that they had to take out a ship like the | | _Branchell_, untested as she was. Was it necessary to have | | an eight-hundred-pound, moron-genius child-machine running | | loose, too? | +--------------------------------------------------------------+ +--------------------------------------------------------------+ | More Doubleday Science Fiction: | | | | NECROMANCER | | Gordon R. Dickson | | | | Paul Formain, a young mining engineer, has discovered that | | someone--or something--is making attempts on his life; | | inexplicably, he finds himself possessed of the uncanny | | ability to escape his unknown nemesis. | | | | With the knowledge that he somehow has strange powers, | | Formain approaches the Chantry--a small but important | | organization involved in trying to save the world from the | | horrors of technology. He is accepted as an apprentice | | necromancer, passes all the tests of the black magic | | society, and is initiated as a member. | |
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