FREE BOOKS

Author's List




PREV.   NEXT  
|<   87   88   89   90   91   92   93   94   95   96   97   98   99   >>  
twice, it is a loss; as indeed repugnant to all _Rule_ and _Method_. _9thly_, There is another Caution you are to take at the Port, _viz._ When you jobb your Ball with the great end of your stick through the Port, beware that you throw it not down, the doing of it is a loss; and therefore be careful to do it so handsomly, that at one stroke without turning the Port with your stick (which as I have mentioned before is a fault) you accomplish your Intention: But on the contrary observe _10thly_, It is good play to turn the Port with your _Ball_, (not with your stick) and so hinder your Adversary from passing: Nor is it amiss, to make your Adversary a _Fornicator_ if it lyes in your Power: I mean to make him a _Fornicator_ is, having past your self a little way, and your Adversaries ball being hardly through the port, you put him back again, and it may be quite out of pass, and so you may the sooner peradventure gain the end, having the Advantage of passing, by gently thrusting the other back again. _11thly_, Let Policy likewise be a guide to you, for obtaining the Conquest, and lying a-loof off, and laying a long Hazard sometimes for your Antagonist, will be an excellent way to entice and entrap him; for that he promising to himself the good fortune of Hazarding you, will be induced rashly to adventure at that distance, and supposing to strike your Ball, which cunningly lyes (to tempt him to that Venture) near the Hazard, is himself caught in that Trap he thought to throw you into, by reason that the distance, deceives his Expectation, and blows up his thoughts with fruitless Suppositions. _12thly_, Let Art likewise teach you Cunning, _i. e._ by lying abscond, or at Bo-peep with your Adversary; this is a subtlety which perhaps may gain the Advantage of a Pass or Hazard. For I must tell you, in this Game, is required much Cunning, and subtle Contrivance, as in any Recreation whatever, and therefore when you are to Play with an Expert Player, you must muster up all the forces of your Ingenuity and Wit, for the vanquishing of your Opponent. _Lastly_, Observe the Advantages may be gained, and endeavour to get them, if they fall within the sphere of your Activity. One of which I shall here insert, which is indeed the chief, _viz._ That if your Adversary hath not past the Port, and lies up by the King, take the Advantage of a Second Pass, endeavour to pass again, which if you dextrously perform, and after touch the K
PREV.   NEXT  
|<   87   88   89   90   91   92   93   94   95   96   97   98   99   >>  



Top keywords:
Adversary
 

Advantage

 

Hazard

 

passing

 
Fornicator
 

distance

 
Cunning
 

likewise

 
endeavour
 
subtle

repugnant

 

subtlety

 

abscond

 

required

 

deceives

 
Expectation
 
reason
 

caught

 

thought

 
Method

Contrivance

 

12thly

 

thoughts

 

fruitless

 

Suppositions

 

Recreation

 

insert

 

Activity

 
sphere
 
perform

dextrously

 
Second
 

Player

 

muster

 

forces

 

Expert

 

Ingenuity

 
gained
 

Advantages

 
Observe

vanquishing

 

Opponent

 

Lastly

 
supposing
 
handsomly
 

stroke

 

careful

 

Adversaries

 

turning

 

accomplish