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uality of apparent spontaneity--"Hey, gang! My uncle's got a barn--let's put on a show!" Every one of these groups is embarrassed by this "amateurism," and, for the sake of their public image in a world of non-computer people, they all attempt to look as stern and formal and impressive as possible. These electronic frontier-dwellers resemble groups of nineteenth-century pioneers hankering after the respectability of statehood. There are however, two crucial differences in the historical experience of these "pioneers" of the nineteeth and twenty-first centuries. First, powerful information technology DOES play into the hands of small, fluid, loosely organized groups. There have always been "pioneers," "hobbyists," "amateurs," "dilettantes," "volunteers," "movements," "users' groups" and "blue-ribbon panels of experts" around. But a group of this kind--when technically equipped to ship huge amounts of specialized information, at lightning speed, to its members, to government, and to the press--is simply a different kind of animal. It's like the difference between an eel and an electric eel. The second crucial change is that American society is currently in a state approaching permanent technological revolution. In the world of computers particularly, it is practically impossible to EVER stop being a "pioneer," unless you either drop dead or deliberately jump off the bus. The scene has never slowed down enough to become well-institutionalized. And after twenty, thirty, forty years the "computer revolution" continues to spread, to permeate new corners of society. Anything that really works is already obsolete. If you spend your entire working life as a "pioneer," the word "pioneer" begins to lose its meaning. Your way of life looks less and less like an introduction to something else" more stable and organized, and more and more like JUST THE WAY THINGS ARE. A "permanent revolution" is really a contradiction in terms. If "turmoil" lasts long enough, it simply becomes A NEW KIND OF SOCIETY--still the same game of history, but new players, new rules. Apply this to the world of late twentieth-century law enforcement, and the implications are novel and puzzling indeed. Any bureaucratic rulebook you write about computer-crime will be flawed when you write it, and almost an antique by the time it sees print. The fluidity and fast reactions of the FCIC give them a great advantage in this regard, which ex
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