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nged for home amusement. Fully illustrated. MAGIC. No. 2. HOW TO DO TRICKS.--The great book of magic and card tricks, containing full instruction of all the leading card tricks of the day, also the most popular magical illusions as performed by our leading magicians; every boy should obtain a copy of this book, as it will both amuse and instruct. No. 22. HOW TO DO SECOND SIGHT.--Heller's second sight explained by his former assistant, Fred Hunt, Jr. Explaining how the secret dialogues were carried on between the magician and the boy on the stage; also giving all the codes and signals. The only authentic explanation of second sight. No. 43. HOW TO BECOME A MAGICIAN.--Containing the grandest assortment of magical illusions ever placed before the public. Also tricks with cards, incantations, etc. No. 68. HOW TO DO CHEMICAL TRICKS.--Containing over one hundred highly amusing and instructive tricks with chemicals. By A. Anderson. Handsomely illustrated. No. 69. HOW TO DO SLEIGHT OF HAND.--Containing over fifty of the latest and best tricks used by magicians. Also containing the secret of second sight. Fully illustrated. By A. Anderson. No. 70. HOW TO MAKE MAGIC TOYS.--Containing full directions for making Magic Toys and devices of many kinds. By A. Anderson. Fully illustrated. No. 73. HOW TO DO TRICKS WITH NUMBERS.--Showing many curious tricks with figures and the magic of numbers. By A. Anderson. Fully illustrated. No. 75. HOW TO BECOME A CONJURER.--Containing tricks with Dominoes, Dice, Cups and Balls, Hats, etc. Embracing thirty-six illustrations. By A. Anderson. No. 78. HOW TO DO THE BLACK ART.--Containing a complete description of the mysteries of Magic and Sleight of Hand, together with many wonderful experiments. By A. Anderson. Illustrated. MECHANICAL. No. 29. HOW TO BECOME AN INVENTOR.--Every boy should know how inventions originated. This book explains them all, giving examples in electricity, hydraulics, magnetism, optics, pneumatics, mechanics, etc., etc. The most instructive book published. No. 56. HOW TO BECOME AN ENGINEER.--Containing full instructions how to proceed in order to become a locomotive engineer; also directions for building a model locomotive; together with a full description of everything an engineer should know. No. 57. HOW TO MAKE MUSICAL INSTRUMENTS.--Full directions how to make a Banjo, Violin, Zither, Aeolian Harp, Xylophone and other musical instrumen
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