nged for
home amusement. Fully illustrated.
MAGIC.
No. 2. HOW TO DO TRICKS.--The great book of magic and card tricks,
containing full instruction of all the leading card tricks of the day,
also the most popular magical illusions as performed by our leading
magicians; every boy should obtain a copy of this book, as it will both
amuse and instruct.
No. 22. HOW TO DO SECOND SIGHT.--Heller's second sight explained by his
former assistant, Fred Hunt, Jr. Explaining how the secret dialogues
were carried on between the magician and the boy on the stage; also
giving all the codes and signals. The only authentic explanation of
second sight.
No. 43. HOW TO BECOME A MAGICIAN.--Containing the grandest assortment
of magical illusions ever placed before the public. Also tricks with
cards, incantations, etc.
No. 68. HOW TO DO CHEMICAL TRICKS.--Containing over one hundred highly
amusing and instructive tricks with chemicals. By A. Anderson.
Handsomely illustrated.
No. 69. HOW TO DO SLEIGHT OF HAND.--Containing over fifty of the latest
and best tricks used by magicians. Also containing the secret of second
sight. Fully illustrated. By A. Anderson.
No. 70. HOW TO MAKE MAGIC TOYS.--Containing full directions for making
Magic Toys and devices of many kinds. By A. Anderson. Fully
illustrated.
No. 73. HOW TO DO TRICKS WITH NUMBERS.--Showing many curious tricks
with figures and the magic of numbers. By A. Anderson. Fully
illustrated.
No. 75. HOW TO BECOME A CONJURER.--Containing tricks with Dominoes,
Dice, Cups and Balls, Hats, etc. Embracing thirty-six illustrations. By
A. Anderson.
No. 78. HOW TO DO THE BLACK ART.--Containing a complete description of
the mysteries of Magic and Sleight of Hand, together with many
wonderful experiments. By A. Anderson. Illustrated.
MECHANICAL.
No. 29. HOW TO BECOME AN INVENTOR.--Every boy should know how
inventions originated. This book explains them all, giving examples in
electricity, hydraulics, magnetism, optics, pneumatics, mechanics,
etc., etc. The most instructive book published.
No. 56. HOW TO BECOME AN ENGINEER.--Containing full instructions how to
proceed in order to become a locomotive engineer; also directions for
building a model locomotive; together with a full description of
everything an engineer should know.
No. 57. HOW TO MAKE MUSICAL INSTRUMENTS.--Full directions how to make a
Banjo, Violin, Zither, Aeolian Harp, Xylophone and other musical
instrumen
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