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d and catch with the right with the palm downward (knuckles up, "dog snack" fashion). 9. Throw with the left hand and catch with the left in the same manner as in 8. 10. Throw, clap the hands, touch the right knee, and catch. 11. Throw, clap the hands, touch the left knee, and catch. 12. Throw the ball; clap the hands in front, behind, in front again, and catch the ball. 13. Throw, lift the right knee, clap the hands under it, and catch. 14. Throw, lift the left knee, clap the hands under, and catch. 15. Throw, turn around, and catch. WAR _10 to 60 players._ _Playground; gymnasium._ _Basket ball._ Two concentric circles are drawn at each end of the playground, the size of the circles depending on the number of players. When there are thirty on each side, the diameter of the inner circle should be fifteen feet and that of the outer circle thirty feet. The inner circle is the fortress, and the space between the two circles is the trench. Behind each trench is drawn a prison ten feet square. The rest of the floor is the battlefield. The players are divided into two teams, which take possession of the two fortresses. Then one side advances to attack the fortress of the other side. The attacking party has a basket ball, which represents ammunition. The object is to throw the ball in such a way as to strike within the opponents' fortress. The assailants surround the trench and pass the ball among themselves until a favorable opportunity offers for a well-directed shot. By making this preliminary passing of the ball very rapid, the enemy is confused as to the quarter from which the ball may be expected. If one of the assailing party enters the enemy's trench, he may be tagged, and so become a prisoner, being placed in the prison and therefore out of the play. If the shot (throw of the ball), when finally made for the enemy's fortress, be successful, the assailing party scores one, and all of its men who are held prisoners are set free. The defending party during the attack stand within their trench or their fortress, as they see fit, and try to block the ball. If at any time the ball falls into their hands, they immediately rush out in an attack on the enemy's fortress at the opposite end of the ground, and in transit may tag with the ball, and so make prisoners of, as many of the enemy as they can touch. The enemy must therefore, when a ball lands within its opponents' fortress, flee immed
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