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sir!" _Leader._ "Who, then, sir?" _No. Four._ "Number Seven, sir." Number Seven, as soon as his number is called, must jump at once to his feet and say:-- "What, sir! I, sir?" _Leader._ "Yes, sir! You, sir." _No. Seven._ "Not I, sir!" _Leader._ "Who then, sir?" _No. Seven._ "Number Three, sir!" Number Three immediately jumps to his feet, and the same dialogue is repeated. The object of the game is for the leader to try to repeat the statement, "The Prince of Paris has lost his hat," before the last player named can jump to his feet and say, "What, sir! I, sir?" If he succeeds in doing this, he changes places with the player who failed in promptness, that player becoming leader. Should any player fail to say "Sir" in the proper place, this also is a mistake, and the leader may change places with such player. This game has much sport in it for house parties or other uses. RECOGNITION _Any number of players._ _Parlor; schoolroom._ Each player is given a card or slip prepared with the following questions, or the list may be dictated at the time. What famous persons, historical or mythical, do these objects suggest? 1. Hatchet? (George Washington.) 2. A rail fence? (Abraham Lincoln.) 3. A kite? (Benjamin Franklin.) 4. A muddy cloak? (Sir Walter Raleigh.) 5. A lonely island? (Robinson Crusoe.) 6. A burning bush? (Moses.) 7. A ruff? (Queen Elizabeth.) 8. A glass slipper? (Cinderella.) 9. An apple? (William Tell.) 10. A silver lamp? (Aladdin.) 11. A smooth, round stone? (David.) 12. Long hair? (Sampson.) 13. A dove? (Noah.) 14. A pomegranate seed? (Persephone.) 15. A spider web? (Robert Bruce.) 16. A key? (Bluebeard.) 17. A wolf? (Red Riding Hood.) 18. A steamboat? (Robert Fulton.) SCAT _2 players._ _Indoors; out of doors; schoolroom._ One player holds on his upturned palm a ruler, a paper knife, or a small thin strip of wood. The other player takes this quickly and tries to "scat" or hit the opponent's palm with the ruler before he can withdraw his hand. The game will be made more interesting by feints on the part of the player who has to take the ruler, he giving several appearances of taking it before really doing so. When a player succeeds in hitting his opponent's hand with the ruler they change parts in the game. Count is kept of the unsuccessful hit
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