FREE BOOKS

Author's List




PREV.   NEXT  
|<   52   53   54   55   56   57   58   59   60   61   62   63   64   65   66   67   68   69   70   71   72   73   74   75   76  
77   78   79   80   81   82   83   84   85   86   87   88   89   90   91   92   93   94   95   96   97   98   99   100   101   >>   >|  
on good roads. A packtrain goes two and a half miles an hour, or perhaps one and a half on the mountain trails. A man's thumb is an inch wide. Span of thumb and longest finger, nine inches. Brisk walking pace is one yard for men. What To Do When Lost in the Woods (Ladies' Home Journal, October, 1902.) "Did you ever get lost in the woods?" I once asked a company of twenty campers. Some answered, "Yes; once or twice." Others said, "Many a time." Only two said, "No, never." Then I said, turning to the two, "I know that all the others here have had plenty of experience, and that you two are the tenderfeet, and never lived in the woods." It is quite certain to come sooner or later; if you go camping, you will get lost in the woods. Hunters, Indians, yes, birds and beasts, get lost at times. You can avoid it for long by always taking your bearings and noting the landscape before leaving the camp, and this you should always do; but still you will get lost some time, and it is well to be ready for it by carrying matches, knife, and compass. When you do miss your way, the first thing to remember is, like the Indian, "You are not lost; it is the teepee that is lost." It isn't serious. It cannot be so unless you do something foolish. The first and most natural thing to do is to get on a hill, up a tree, or other high lookout, and seek for some landmark near camp. You may be sure of this much: You are not nearly so far from camp as you think you are. Your friends will soon find you. You can help them best by signaling. The worst thing you can do is to get frightened. The truly dangerous enemy is not the cold or the hunger so much as the fear. It is fear that robs the wanderer of his judgment and of his limb power; it is fear that turns the passing experience into a final tragedy. Only keep cool and all will be well. {68} If there is snow on the ground, you can follow your back track. If you see no landmark, look for the smoke of the fire. Shout from time to time, and wait; for though you have been away for hours it is quite possible you are within earshot of your friends. If you happen to have a gun, fire it off twice in quick succession on your high lookout; then wait and listen. Do this several times and wait plenty long enough--perhaps an hour. If this brings no help, send up a distress signal--that is, make two smoke fires by smothering two bright fires with green leaves and rotten wood, and
PREV.   NEXT  
|<   52   53   54   55   56   57   58   59   60   61   62   63   64   65   66   67   68   69   70   71   72   73   74   75   76  
77   78   79   80   81   82   83   84   85   86   87   88   89   90   91   92   93   94   95   96   97   98   99   100   101   >>   >|  



Top keywords:

plenty

 

experience

 

lookout

 
landmark
 
friends
 

judgment

 

hunger

 

wanderer

 
tragedy
 

passing


frightened
 

signaling

 

dangerous

 

ground

 

brings

 

distress

 

listen

 

succession

 
signal
 

leaves


rotten

 

finger

 

smothering

 

bright

 

walking

 

inches

 

follow

 

earshot

 

happen

 

Indians


beasts

 

Hunters

 
twenty
 

camping

 

company

 

taking

 

packtrain

 
bearings
 
noting
 

sooner


mountain

 
trails
 

turning

 

Others

 
campers
 
answered
 

tenderfeet

 

landscape

 

Indian

 

Journal