on good roads.
A packtrain goes two and a half miles an hour, or perhaps one and a
half on the mountain trails.
A man's thumb is an inch wide.
Span of thumb and longest finger, nine inches. Brisk walking pace is
one yard for men.
What To Do When Lost in the Woods
(Ladies' Home Journal, October, 1902.)
"Did you ever get lost in the woods?" I once asked a company of twenty
campers. Some answered, "Yes; once or twice." Others said, "Many a
time." Only two said, "No, never." Then I said, turning to the two, "I
know that all the others here have had plenty of experience, and that
you two are the tenderfeet, and never lived in the woods."
It is quite certain to come sooner or later; if you go camping, you
will get lost in the woods. Hunters, Indians, yes, birds and beasts,
get lost at times. You can avoid it for long by always taking your
bearings and noting the landscape before leaving the camp, and this
you should always do; but still you will get lost some time, and it is
well to be ready for it by carrying matches, knife, and compass.
When you do miss your way, the first thing to remember is, like the
Indian, "You are not lost; it is the teepee that is lost." It isn't
serious. It cannot be so unless you do something foolish.
The first and most natural thing to do is to get on a hill, up a tree,
or other high lookout, and seek for some landmark near camp. You may
be sure of this much:
You are not nearly so far from camp as you think you are. Your friends
will soon find you.
You can help them best by signaling.
The worst thing you can do is to get frightened. The truly dangerous
enemy is not the cold or the hunger so much as the fear. It is fear
that robs the wanderer of his judgment and of his limb power; it is
fear that turns the passing experience into a final tragedy. Only keep
cool and all will be well.
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If there is snow on the ground, you can follow your back track.
If you see no landmark, look for the smoke of the fire. Shout from
time to time, and wait; for though you have been away for hours it is
quite possible you are within earshot of your friends. If you happen
to have a gun, fire it off twice in quick succession on your high
lookout; then wait and listen. Do this several times and wait plenty
long enough--perhaps an hour. If this brings no help, send up a
distress signal--that is, make two smoke fires by smothering two
bright fires with green leaves and rotten wood, and
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