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ere still be cards in the Reserve which cannot be transferred to the Ramparts, you may transpose them to effect this if you can. This patience is exceedingly difficult. [Illustration: THE FLOWER-GARDEN.] THE FLOWER-GARDEN One Entire Pack of Cards RULES I. Any card in the Bouquet and the uppermost cards of the Garden are available. The removal of the top cards releases those beneath. II. The foundations must follow suit. III. Cards placed in sequence on the Garden _need not_ follow suit. PLAY Deal six packets of six cards dealt together, and so spread that all are visible. The four aces are the foundation cards, and are to ascend in sequence to kings (Rule II). Sixteen cards will remain, which are called the Bouquet, and must be kept in the hand. Take from the Bouquet and from the Garden any aces or other suitable cards (Rule I) and play them. Next place cards in descending sequences in the Garden, transferring them from one packet to another as often as you please (Rules I and III), and you may place cards from the Bouquet in the same way. For example, place the four of diamonds (see tableau) on the five of clubs, then take the ten of hearts from the Bouquet and place it on the knave of diamonds. The nine of clubs can now be transferred, and the ace and deuce of diamonds are released. This patience is exceedingly difficult. Cards taken from the Bouquet cannot be returned to it, and there is only one deal. The greatest care must, therefore, be taken in placing cards in sequence and in playing them. You are not obliged to do either, and it is often better to leave a card than to play it, as it may be useful in releasing others. When an entire packet is cleared off, you may begin a new one with a card from the Bouquet or from the Garden (Rule I), and this is often the only means of removing a king, which, being the highest card, can never be transferred. [Illustration: THE HEMISPHERES.] THE HEMISPHERES Two Entire Packs of Cards RULES I. Only cards that belong to their proper hemisphere are available. II. Cards of the wrong colors may be _exchanged_ into their proper hemispheres whenever the opportunity occurs, and at the end of the game, when all the cards are dealt and the talon is exhausted, they may be _transferred without an exchange_. III. Cards may only marry those belonging to their own Race, but cards from the talon may marry
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