, on the squares respectively numbered 1, 2, 3, 4,
5, 6, 7, and 8, should her line of march be unobstructed; and if these
men were nearer, on any of the intermediate squares, she would be
equally enabled to take any one of them at her choice. Like all the
other Pieces and Pawns, she effects the capture by removing the man from
the board and stationing herself on the vacated square.
THE ROOK.
No. 4.
BLACK.
+---+---+---+---+---+---+---+---+
| | | | | 1 | | | |
+---+---+---+---+---+---+---+---+
| | | | | | | | |
+---+---+---+---+---+---+---+---+
| | | | | | | | |
+---+---+---+---+---+---+---+---+
| 4 | | | | R*| | | 2 |
+---+---+---+---+---+---+---+---+
| | | | | | | | |
+---+---+---+---+---+---+---+---+
| | | | | | | | |
+---+---+---+---+---+---+---+---+
| | | | | | | | |
+---+---+---+---+---+---+---+---+
| | | | | 3 | | | |
+---+---+---+---+---+---+---+---+
WHITE.
The Rook, or Castle, is next in power to the Queen. He moves in a
straight line, forwards, backwards, or sideways, having a uniform range,
on a clear board, of fourteen squares, exclusive of the one he occupies.
The Rook has the same power in taking as the Queen, forwards, backwards,
and sideways, but he cannot, like her, take any man diagonally.
For example, place the Rook in the centre of the board, and an opposing
man on each of the squares numbered, and the Rook has the power of
taking any one of the four; and he has the same power if the Pieces are
one or two squares closer to him, or immediately surrounding him, in the
direction indicated by the four figures. (See Diagram No. 4.)
THE BISHOP.
The Bishop moves diagonally forwards or backwards, to the extent of the
Board. It follows, therefore, that he travels throughout the game only
on squares of the same color as the one on which he stands when the game
begins, and that each player has a Bi
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