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eral suggestions that it is believed will be found applicable to a considerable percentage of hands, and that it is hoped will prove useful. DIFFERENCE BETWEEN PLAY IN AUCTION AND BRIDGE There is little difference between the play in Auction and Bridge, although in Auction, due to the bidding, all the players have much greater information regarding the strength and weakness of the various hands. There is one point of variance, however, worthy of consideration:-- In Bridge, the player of the open hand is generally striving for the game as his only object. In Auction, the Declarer has two purposes in view; first, to fulfil his declaration; and second, when the making of the declaration does not in itself secure game, to obtain that also. Naturally, the opponents of the Declarer play with exactly the opposite idea, their first object being to prevent him from going game, and their second, to keep him from fulfilling his contract. PLAYING FOR GAME The Declarer should never take a finesse or make any other play which, if it succeed, gains one or more tricks, but which, if it fail, risks the fulfilment of an otherwise assured contract. Having once made sure of his bid, he should apply a similar rule to the winning of the game. An extra trick counts comparatively little, but the failure to carry out a contract or to capture a game may alter the result of the rubber. The game is, of course, far more important than the contract, and the Declarer, when he has a reasonable chance of obtaining it, should, if necessary, risk his declaration. On the other hand, his opponents should save the game beyond peradventure, even if by so doing they lose an opportunity to defeat the Declarer. A couple of examples will show this more clearly than pages of explanation. Suppose, the score being love, the Declarer, who has bid three Royals, has about exhausted the possibilities of his cards. He has won eight tricks and has the lead in his own hand, with an Ace and Queen of the same suit in the Dummy. One more trick will fulfil his contract, two will give him game. The development of the play has shown that the adversaries will make the rest of the tricks whenever they obtain the lead, and consequently, if he finesse and lose, the eight tricks already taken will be all he will secure, his Ace will "die," and he will be "one down." He is without information as to the location of the King; neither adversary has declared,
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